![]() Namco would make some changes in localization, some for the better and some that make it worse. It is worth it but the chances of you seeing it are slim. Completing each level in a certain time frame will also take you to Stage X where you can earn extra lives. The only “free” stage is the fifth where you can explore at your leisure. As you progress the game updates you on their condition and you will know when you fail. In terms of story you have to reach the end level boss within a certain amount of time to save both Jennifer and David in the first four levels. The clock plays an important role for a few reasons. New to the series is a timer on each level. And time is the most important factor in Splatterhouse 3. Taking a roundabout route is easier but will cost you time. ![]() The straight path is usually fraught with stronger enemies. Forging your own path is extremely cool, especially when weighing the risk/reward factor. There are dead ends which usually lead to power-ups as well as yellow warp doors that send you to other parts of the map. Each floor is huge, often comprised of as many as 20-30 rooms. Clearing each room of enemies will often present you with a number of choices as you chart your own path to the end level boss. Each level takes place on a different floor of the mansion. The biggest change comes in terms of the game’s structure. Power is so common that using Monster Rick frequently is good strategy rather than saving it for the end level bosses. These attacks are brutal Rick chokes out monsters and can deliver a mean gut punch that doubles them over! It only works in the current room but is worth it to save time. In this form all of your moves are enhanced and you take reduced damage. At any time you can use it to change into Monster Rick. Collecting pearls will fill your power bar. But Rick has one last trick up his sleeve. The motion is hard to master but once you do the damage it inflicts is so high it becomes crucial to get a decent ending. In addition to the combos and throws the most important move is the spin kick. To go along with this Rick has a larger arsenal of moves to pummel them into submission. The action is not on a single plane and enemies are more resilient. Splatterhouse 3 more closely resembles a traditional side scrolling brawler than previous games. Rick must now don the Terror Mask again but little does he know it has an agenda of its own…. But things soon go awry when the Evil One invades his home and takes his family hostage. The two are married, have a child and also own a mansion in Connecticut. Years have passed since the last time Rick donned the terror mask to save Jennifer. For the most part it works but Splatterhouse 3 is let down by an overbearing difficulty that while not as bad as the previous game prevents it from being as great as it could have been. For the third game in the series Namco changes up the formula, introducing a structure unique to the genre. The second game was better but the incredibly high and unfair difficulty was off putting. Outside of its blood and gore the original Splatterhouse was an average brawler. Splatterhouse is a series that I’ve liked the idea of more than the reality. Developer: Now Production Publisher: Namco Release: 08/93 Genre: Action
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